If there’s one thing that fabric monsters are going to be, it’s flammable, and so jumping into a lantern and then Soul Throwing it at them can cause an explosion that burns them right up. Soul Jumping can even be used in the moment-to-moment combat. Tchia’s adventure sees her trying to rescue her father from strange fabric creatures that have invaded, with a half-human half-worm creature leading them – from their glowing eye, it would seem they possess some rather similar powers to Tchia. There’s also combat to consider here, as you engage with the main threat that drives the narrative forward. It can be upgraded to 10 slots that are used for initial possession and then drain over time, and it can then be instantly replenished by eating some food. There’s a separate kind of stamina meter for Soul Jumping, so you don’t have total freedom to explore without limitations, but as with the regular stamina bar, it feels like Awaceb are leaning toward the more forgiving side of gameplay. In an amusing quirk, you can keep a bird in Tchia’s backpack for when you need it, throwing it up into the air and then quickly Soul Jumping to take control. Perhaps you slingshot yourself from a tree, glide for a moment, spot a bird nearby and Soul Jump into it before flapping your way up a cliff face. The whole system is designed with improvisational movement in mind. Where it’s an inanimate object, she can still impart force to it, bouncing, rolling or flinging through the world, but animals give her their natural abilities, so a parrot will be great for flying quickly across the island, while a dolphin can more easily explore underwater and have fun leaping into the air. Whether it’s a tyre, a coconut, a lantern, a fish or a bird, Tchia can stare at and become one with it through the power of Soul Jumping. With a glowy green eye, Tchia can look at and possess pretty much anything on this island. With flips and tricks that you can pull before gliding to the top of another tree, this looks like a wonderfully daft and freeform way of getting around the island. Again, as in Breath of the Wild, Tchia can glide down from any height using a ragged looking patch of fabric, but more sensational is the way that she can climb up trees, make them sway back and forth before catapulting into the air. From that point, though, things get start to be more cartoonishly brilliant.
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